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Prototyp : Model : Jaguar XJR-10 / 11
Process, Part Nine.
Introduction - 1 2

The product

The model's parts need to be organized into individual building steps, numbered and laid out into pages. Construct is conceived as a photo sequence online accompanied by a parts map illustration included in the model package. Building instructions, parts numbers, organized parts sheets... all the model design work done so far has to be organized and presented in a way which will enable people around the world to build the model.

Me, the builder

Now that some "kits" are nearly ready, it's my turn to try them out. I built all three iterations, and I must say that my skills improved considerably with some practice. The last one built (the EU Purple) is clean and crisp. A few tips: pay attention to making crisp folds and to cutting INSIDE the part's outlines. Scraping off other visible black lines and touching up the edges of colored parts with matching colored markers as well as keeping your fingers clean will improve the look of the finished piece greatly.

p.s. a paper model is stronger than it might seem, but don't drop a camera on it.



About the models

Several iterations of the XJR-11 are being modeled. The car was raced for two seasons in the GroupC with Silk Cut livery and in the US as the XJR-10 with Castrol sponsorship. The Group C car underwent considerable modification while the XJR-10 remained more or less the same. As tobacco advertising laws effected the Silk Cut car's livery in some countries, it appeared in unmarked white with purple stripes. This version has been recreated as the EU Purple model and includes extra parts inspired by the car as it is currently being run in the HSR Historics series. Both Silk Cut versions are of the 1990 livery. Variations on the IMSA Castrol car were subtle, amounting mostly to aero tuning elements added to the nose and side intakes. The earlier 1989 Dunlop-tired cars may be produced later.



The pesky unending FULL version

The Full version of the XJR11 is the most ambitious and most difficult part of this project. So much work getting it to this point and there's just so little to actually do to finish. I'm trying to engineer convincing turbos and such to complete the engine room... silly stuff that will go a long way to making the finished model that much more interesting and nicer to look at, as well as refinements to parts and engineering (my learning process still). Recent additions are interior bits as well as surface textures for the various carbon weaves throughout the car.

The model is pretty intense, and the builder will likely have to approach it as several models: the chassis, the engine, and the bodywork separately... Building instructions are a challenge to edit too... All this I hope adds up to an interesting building experience, something aligned to being a racecar engineer yourself. This is definitely not an easy model, but with patience and attention, it will build into something that surpasses plastic kits in architectural accuracy and perhaps understanding of racecar design.



Getting out into the world... > >